Our impressions and highlights
Gamescom ‘22 is behind us and it was a blast! It was great to finally meet up with people in person after a long time of talking to everyone from the industry via computer screens. Between the rooftop parties and hotel-lobby meetings, our week consisted mostly of scheduled meetings at the conference. But we also took plenty of time to browse all the booths in the business area, connect with publishers and developers and (of course) play some games!
No better time to rewind and share a few of our impressions and highlights of the conference as first-timers. We loved seeing the reveals on Opening Night Live and Future Games Show. Geoff Keighley in his natural element is always a sight to behold, and with highly anticipated trailers for existing IP’s, and enticing reveal trailers for new franchises, Opening Night Live really had something for everyone.
We’re massively biased, but one of our personal highlights was seeing the reveal of the project that we had been working on for several months. Phantom Hellcat, from IronBird Creations, internal development studio at All In! Games was featured in both Opening Night Live and Future Games Show with two trailers featuring our track ‘Burn’ by 2WEI. It was great to see the positive reaction to the piece, the reveal ended up in a lot of ‘Highlights of GamesCom ‘22’ lists, so to see that audience response was a real thrill. And to finally meet the good people of the studios that are bringing the game to life was the cherry on top!
Lies of P
Lies of P showed off Gameplay for the first time at ONL, the highly anticipated action RPG from industry-leading innovator Neowiz is a Souls-like RPG, set in a dystopian, steampunk future world, with a story based on the tale of Pinocchio. The music is fast and bombastic, with strings, choral vocals, bringing that feeling of doom that you would expect to hear when facing an unbeatable enemy in a Souls-game.
Dead Island 2
Gamescom is not the oldest gaming conference in the world, but it certainly has become one of the biggest and most prestigious. With 265.000 visitors that attended this year’s edition, and over 1.000 exhibitors, the conference has become one of the most important networking events for any company that is involved in a service that relates to video games somehow – whether it’s a creative agency or music company. It was Clear Music’s first time at the Koelnmesse, but certainly not the last, as we’ll definitely be back next year. In cosplay!