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Music Clearance for Creative Agencies & Game Publishers | Clear Music

Music Clearance & Sync Licensing for Ads, Trailers & Games


Music clearance is invisible when it works. When it doesn't, it stops everything.

We hear this story many times. A creative team finds the perfect track. Deadlines are set, but then the music licensing process becomes a wall.

Publishing says 'yes', labels say 'please wait'. Artist management doesn't even respond. Legal wants more time. Suddenly your launch window is shrinking and before you know it you find yourself feverishly browsing stock music...

Why Creative Agencies and Game Publishers Work with Clear Music

True story. Supercell wanted Rize of the Fenix by Tenacious D for a Clash Royale trailer. We took over the full chain. Publishing, masters, artist management, negotiations, paperwork.

2 weeks later, everything was cleared. The trailer launched on time. Now, 2 years later: 44 million views on YouTube alone.

Better music means more views.

Music Rights Are Complex. That's the Point.

Not everyone has the time or network to make it happen. Someone DM'd me recently with a familiar story. They tried to clear a well-known track themselves. 20% of the rights here, 40% there, 30% approved, another 10% still pending. Couldn't find who owns what.

Eventually they gave up.

And that's a shame, because well-known music means more views. There, I said it twice.

I get it. This world wasn't built to be navigated from the outside.

25 Years in Music. 15 in Music Supervision.

I've worked at major labels. Sat on every side of the table, as an artist, songwriter, manager, label, publisher.

With Clear Music I've built a team that doesn't just know which doors to knock on. We know how to get them open.

That's what we offer our clients: creative insight, relationships, 10,000 hours of experience and knowing how these music deals actually get over the line.

Ready to Clear a Track?

Got a song in mind for an upcoming ad or trailer and not sure where to start? Reach out today. Even if the launch date is still months away.

We exist to remove friction. So teams can stay focused on making great work.

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